Medusa
The legendary Medusa is a fearsome creature with the lower body of a giant serpent and the torso and face of a woman. She has vipers for hair, a poisonous bite and a stare which turns living things to stone.
While usually a solitaire creature, there can be up to three Medusae. These creatures can be found guarding treasure rooms and ruins throughout Talomir.
Whenever a character goes Out of the Fight, OOF, while battling a Medusa, roll a d6 – if the result is a 1, the character has turned to stone and becomes Obviously Dead, OD.
Medusa (*)
Female (1 – 6)
# (1) | Type | Class | Rep | AC | Align |
1 | Leader | Creature | 7 | 8 | BM |
2 | Grunt | Creature | 6 | 6 | BM |
3 | Grunt | Creature | 5 | 6 | BM |
(*) There can be up to three Medusae, roll 1/2d6 to determine how many you have met.
- Medusa has the Initiative Race Attribute.
Death Dogs
Death Dogs are large two-headed dogs filled with hatred. While they can be found on the plains of Talomir, they are most numerous in the Underworld where they are used as guard dogs. The most famous being the three-headed Cerberus.
The Death Dog’s saliva carries a disease that causes flesh to rot. If a character loses a round of melee to a Death Dog, there is a chance of becoming “poisoned” by the saliva. After the melee is over, both the Character and the Creature, even if now dead, roll 2d6 versus their Rep on the Death Dog Poison Table.
2d6 Death Dog Poison
(Taken versus Rep)
A result of a “6” is always a failure.
# d6 Passed | Result |
More | Have natural immunity. Unaffected by the Poison and never have to take this test again |
Same | Unaffected by the Poison, but still must take this test in the future. |
Less | You are doomed.
· If your Rep was lower than the Death Dog that bit you, you will treat your next Out of the Fight result as Obviously Dead instead. · If or when your Rep is equal or higher than the Death Dog, you can be healed by a Healer or recover after the encounter with a -1 to Rep when rolling on the After the Encounter Recovery Table on page ##. |
Death Dogs
Female (1 – 2) Male (3 – 6)
# | Type | Class | Rep | AC | Align |
1 | Leader | Creature | 5 | 6 | BM |
2 | Grunt | Creature | 4 (1 – 3) 5 (4 – 6) | 6 | BM |
3 | Grunt | Creature | 4 (1 – 5) 5 (6) | 4 | BM |
4 | Grunt | Creature | 4 | 4 | BM |
5 | Grunt | Creature | 4 | 4 | BM |
6 | Grunt | Creature | 3 (1 – 4) 4 (5 – 6) | 4 | BM |
7+ | Grunt | Creature | 3 | 4 | BM |
- Death Dogs have the Rage Race Attribute.
Harpies
Harpies are winged creatures with female humanoid heads and torsos. Those caught by harpies have their flesh painfully stripped from their bodies and devoured.
Harpies
Female (1 – 6)
# | Type | Class | Rep | AC | Align |
1 | Leader | Creature | 5 | 6 | BM |
2 | Grunt | Creature | 4 (1 – 3) 5 (4 – 6) | 6 | BM |
3 | Grunt | Creature | 4 (1 – 5) 5 (6) | 4 | BM |
4 | Grunt | Creature | 4 | 4 | BM |
5 | Grunt | Creature | 4 | 4 | BM |
6 | Grunt | Creature | 3 (1 – 4) 4 (5 – 6) | 4 | BM |
7+ | Grunt | Creature | 3 | 4 | BM |
- Harpies have the Fanatic Race Attribute.
Hell Hounds
Hell Hounds are massive hounds who stand four to five feet at the shoulder. They are intelligent, cruel and approach pack hunting as an art. In addition, they have fiery breath. Their breath is not the massive fire of a dragon, but much like a well-aimed bolt from a crossbow.
Hell Hounds
Female (1 – 3) Male (4 – 6)
# | Type | Class | Rep | AC | Align |
1 | Leader | Creature | 5 | 6 | BM |
2 | Grunt | Creature | 4 (1 – 3) 5 (4 – 6) | 6 | BM |
3 | Grunt | Creature | 4 (1 – 5) 5 (6) | 4 | BM |
4 | Grunt | Creature | 4 | 4 | BM |
5 | Grunt | Creature | 4 | 4 | BM |
6 | Grunt | Creature | 3 (1 – 4) 4 (5 – 6) | 4 | BM |
7+ | Grunt | Creature | 3 | 4 | BM |
- Hell Hounds have the Crack Shot Race Attribute.
Cerberus
Cerberus is a Death Dog with three heads. He is the Lord of the Underworld’s most loyal guard. Each head fights as a Rep 6 warrior.
Like other Death Dogs, Cerberus’ saliva carries a disease that causes flesh to rot. If a character loses a round of melee to a Death Dog, there is a chance of becoming “poisoned” by the saliva. After the melee is over, both the Character and the Creature, even if now dead, roll 2d6 versus their Rep on the Death Dog Poison Table.
2d6 Death Dog Poison
(Taken versus Rep)
A result of a “6” is always a failure.
# d6 Passed | Result |
More | Have natural immunity. Unaffected by the Poison and never have to take this test again |
Same | Unaffected by the Poison, but still must take this test in the future. |
Less | You are doomed.
· If your Rep was lower than the Death Dog that bit you, you will treat your next Out of the Fight result as Obviously Dead instead. · If or when your Rep is equal or higher than the Death Dog, you can be healed by a Healer or recover after the encounter with a -1 to Rep when rolling on the After the Encounter Recovery Table on page ##. |
Cerberus
Male (1 – 6)
# | Type | Class | Rep | AC | Align |
1 | Leader | Creature | 6* | 8 | BM |
* Each head is a Rep 6 when fighting in melee.
- Cerberus has the Fanatic Race Attribute.
Furies
The Furies or Erinyes are demons of vengeance. They appear as beautiful angels with black wings leading some to speculate, they were originally celestial beings who fell when they swore allegiance to the Black Moon. Others say their beauty is a result of being daughters of the Night Queens. Whatever their origin, their appearance belies the fact they are the instruments of vengeance and harbor a horrific hatred of oath breakers.
Furies
Female (1 – 6)
# | Type | Class | Rep | AC | Align |
1 | Leader | Creature | 7 | 8 | BM |
2 | Grunt | Creature | 6 | 6 | BM |
3 | Grunt | Creature | 5 (1 – 3) 6 (4 – 6) | 6 | BM |
4 | Grunt | Creature | 5 | 6 | BM |
5 | Grunt | Creature | 4 (1 – 5) 5 (6) | 4 | BM |
6 | Grunt | Creature | 4 | 4 | BM |
7+ | Grunt | Creature | 3 (1 – 4) 4 (5 – 6) | 4 | BM |
- Furies have the Hard as Nails and Rage Race Attributes.
Hydras
Though Hydras are primarily surface creatures found is swamps, they have been bred in the Underworld to serve as guardians of treasures and/or portals. Hydras are large reptiles with multiple heads. Hydras are unique in that whenever they lose a head, two more will grow in its place unless the neck is sealed by fire or with acid.
When encountering a Hydra, use the How Many of Them process to determine how many heads it has:
Number in your group + 1/2d6 – 1/2d6 = number of heads.
A Hydra will never start with more than twelve heads. Each head battles as if a separate NPC. When a Hydra head receives an Out of the Fight (OOF) result, roll 1d6 looking for a success (1-3). On a success, the Hydra head will not regenerate. Any Hydra head that receives an Obviously Dead (OD) result cannot regenerate.
Hydra
Female (1 – 2) Male (3 – 6)
# | Type | Class | Rep | AC | Align |
1 | Leader | Creature | 6* | 6 | BM |
* Each head is a Rep 6 when fighting in melee.
- A Hydra has the Rage Race Attribute.
Source
These stats are from an unpublished scenario book. So use them & tweak them – they have not been thoroughly play tested. There were many more creatures in the book, but these are the ones which appear in Greek mythology.