The Greasy Six Campaign Encounter Log

Campaign Turn One

Encounter TypeDeployment Conditions
Patron MissionCaught Off Guard
MissionShiny Bits
SecureReally Shiny Bits
Enemy TypeNumberPanicSpeedCombatToughnessAi
Swarm Brood Pack Leader106+24B
Swarm Brood606+14B
WeaponRangeShotsDamageTraits
ClawsN/A0+1Brawls initiated by Swarm are resolved at end of enemy phase.

Notes:

Round 1: The girls are caught off guard, so no one can move in the quick phase. The swarm moves. In the slow phase, Rachel & Betty move through door 1; Denise & Claire move through door 2; Ginny & Trish move through door 3.

Round 2: Claire, Denise & Rachel move in the quick phase. The swarm moves. Betty fires her hand cannon & misses; Trish & Ginny move back toward their crew mates.

Round 3: Quick phase; Claire & Denise move into cover; Denise fires at beast & stuns it. The swarm moves & stunned beast sheds stun. Rachel & Betty fire & each stuns a beast. Trish & Ginny continue to move toward their mates.

Round 4: Quick phase; Claire & Denise back away from the open passageway & fire at the charging beasts; Denise takes down the beast facing her, but Claire misses. Rachel fires at the stunned beast in the reactor room & takes it down. In the enemy phase, the beast facing Claire charges into melee; after a struggle. Claire kills it; the rest of the swarm shakes off stun markers & advances. Slow phase; Betty backs into a corner, fires & misses; Ginny & Trish enter the hallway near Betty.

Round 5: Quick phase; Denise moves and catches the pack leader in the open; she fires & takes down the pack leader. Enemy phase: Rachel is rushed by 2 beasts; she stuns them both; a beast attacks Betty & Betty is stunned. Slow phase: Rachel fires at beast directly in front of her & kills it; Ginny & Trish fire at beast which mauled Betty but miss.

Round 6: Quick phase: Denise move & gets the really shiny bits; Rachel fires at 2nd beast which attacked her & stuns it again. Enemy phase: Beast attacks Betty again & stuns her. Slow phase: Trish fires & kills the beast; Ginny moves & fires at remaining beast, but misses.

Round 7: Quick phase; Rachel moves into position, fires & kills last beast. Slow phase; remaining crew moves toward reactor room.

Round 8: Crew secures reactor room.

Post Battle:

  • Payment: mission pay 3 + danger pay 1 + really shiny bits 2 = 6 credits
  • Battlefield finds: debris worth 1 credit
  • Invasion: none
  • Loot: brutal melee weapon
  • Experience points: entire gets crew 3 & Denise gets 1 more for 1st kill
  • Upgrades: Denise upgrades toughness to 4
  • Campaign event: Claire heard something interesting – gain 1 rumor
  • Character event: Denise made a friend – +1XP

Campaign Turn 2

Encounter TypeDeployment Conditions
Patron MissionBrief Engagement
MissionShiny Bits
ProtectNone
Enemy TypeNumberPanicSpeedCombatToughnessAi
Assassin Lieutenant116+33A
Assassins516+23A
WeaponRangeShotsDamageTraits
Auto Rifle*2420
BladeBrawl00Melee
Colony Rifle1810
*Only the specialist is armed with the Auto Rifle

Notes:

Post Battle:

  • Patron Benjarri Palakko is added to the contact list
  • Payment: mission pay 3 credits + danger pay 2 credits + slay priority target 2 credits = 7 credits
  • Battlefield Finds: 1 stim pack
  • Loot: rattle gun; damaged shell gun; damaged hand cannon
  • Injury: Betty has serious injury, will spend 3 campaign turns in sick bay
  • Experience Points: Betty gets +1 as casualty; rest of crew each get +3 for surviving & winning; Denise gets +1 for inflicting 1st casualty; Trish gets +1 for surviving assassins
  • Campaign Event: It’s time to go!
  • Crew Event: Trish had a breakthrough & raised Reactions to 2