Tag: Tony Bath's Ancient Wargaming

  • Campaign Mobilization

    Campaign Mobilization

    It was well into the third watch as Queen Celeste gazed sleepily into her bowl of wine. Thoughts swirled as vapors, her hated enemy, the Elector of Capalan was engaged in a war with Mirholme, which meant there would be no raids or invasion from either for some time. The ancient foe of Imperial Tropilium…

  • Armies and Navies

    Armies and Navies

    In the ancient world and to some degree parts of the world until the 19th century, there were few full-time standing armies. Settlements were expected to provide a certain number of troops when called upon to do so for a limited season of campaigning. Once the campaign was over, it was fully expected the soldiers…

  • Adding Terrain to the Map

    Adding Terrain to the Map

    With the outline done, the next step is to fill in the terrain features of Valkae. To add terrain features to the map, I used drawing techniques from WASD20’s series on how to draw fantasy maps to draw the terrain features, and Tony Bath’s Setting Up a Wargames Campaign found in the book Tony Bath’s…

  • The Outline Map

    The Outline Map

    In a previous post, I mentioned I wanted to play a solo map campaign. The campaign AI is provided by “The Solo Wargaming Guide” by William Silvester. Though not strictly required, the guide draws a lot from “Tony Bath’s Ancient Wargaming” which a good part of the book is a reprint of “Setting up a…

  • Making a Darn Good Game More Complicated

    Making a Darn Good Game More Complicated

    There’s a trend, and a good one at that, to make games quicker and easier to play while still being fun. It’s even the premise of several game companies: One Hour Games, One Page Rules, 2’x2′ Napoleonics, Snappy Nappy, Five Torches Deep, Index Card RPG, and, my personal favorite, Two Hour Wargames among many others.…