Armies and Navies

In the ancient world and to some degree parts of the world until the 19th century, there were few full-time standing armies. Settlements were expected to provide a certain number of troops when called upon to do so for a limited season of campaigning. Once the campaign was over, it was fully expected the soldiers would return to their homes and farms.

One of the last things I did in the last post was to determine how many units a settlement could provide and how many units the settlement could pull together as a militia. The next step is to determine where these units assemble to form armies and how large the army should be. Most battles from antiquity to some even today consisted of a center mass of units with units on a left wing, units on a right wing, and units in reserve. The size of these formations and their use depended on the commanders’ understanding of their mission, the terrain and timing.

Now to accommodate this model I came up with a paper strength of each city-state’s armed forces. For Latona, I decided on an average army strength of 40 units. The militaristic nature of Nycenae sees the average size of an army at 50 units. Asteria, on the other hand, is a sea-faring nation and values mobility, so the size of their armies averages around 30 units. Again, these are paper strength sizes, not the actual number of units a general may have at her disposal when contact is made with the enemy.

The next thing to do, was to determine where the armies are located. I decided that to support a large encampment of troops, the camp should be located near a town or city and not any of the smaller settlements.

The map of Valkae showing geographic features and location of settlements

Finally, I assigned the army commanders and the Commander Competency Rating (CCR). The CCR is used not only to determine how well the commander leads her army, but also how well she responds to terrain, weather, orders from superiors, etc. Once a tabletop game is called for, the CCR is translated into Rep (CCR 1-2 = Rep 3; CCR 3-4 = Rep 4; CCR 5-6 = Rep 5).

Here are the tables of the available armies for the campaign:

Latonan Armies

ArmyCommanderCompetency Rating# Of UnitsBase
Red ArmyDorisExcellent (5)40Clephaodora [12]
Yellow ArmyKorittoSuperb (6)44Gion Cho [7]
Green ArmyAglaurusAverage (4)44Nurroda [34]
Black ArmyLoisExcellent (5)40Sogoth [19]
White ArmyHellanikeAverage (4)44Ourasca [31]
Blue ArmyTryphenoAverage (4)31Acleia [48]

Nycenaean Armies

ArmyCommanderCompetency Rating# Of UnitsBase
4th ArmyPelopiaInept (1)50Ilthiasza [110]
3rd ArmyAdeiaPoor (2)50Hioreiytie [143]
6th ArmyMaeraAverage (3)46Prildia [161]
5th ArmyCharisAverage (3)47Veoyle [159]
1st ArmyTheophaniaSuperb (6)56Nica [180]
2nd ArmyDorotheaSuperb (6)57Nironeira [172]
7th ArmyKoreExcellent (5)35Ogea [158]

Asterian Armies

ArmyCommanderCompetency Rating# Of UnitsBase
AlphaBriseisSuperb (6)35Asteria [58]
BetaAlcestisAverage (3)43Bropheleia [65]
GammaIolaExcellent (5)31Clouda [63]
DeltaNemerteAverage (3)31Bremusa [90]
EpsilonJocastaExcellent (5)32Gaithoe [106]
ZetaAgapiaPoor (2)34Bliyme [105]
EtaMaeraExcellent (5)30Exudia [101]
ThetaCaleopeSuperb (6)40Dundadice [99]
IotaPodargePoor (2)27Piathoe [72]

Sea Power

Here I turn to one of my weaknesses as a gamer. In this hobby, I must admit that I enjoy painting figures a bit more than playing the games. This means I have limited experience and knowledge in the use of ships, vehicles, and aircraft. However, it makes sense that if you live on an island, the sea plays a part of your life. My efforts to make the three city-states of Valkae interesting and different from one another extends to their use of the sea. Otherwise, I just have games of angry women with pointy sticks.

Latona’s Navy

I’ll start with Latona. Latona does not have much in the means of an organized navy. The witch queen actively promotes piracy and raiding. As such, their ships are small and fast, mostly biremes with their largest warships being the trireme. Latona also does not have large ports or harbors.

FlotillaCommanderComp. RatingShipsHome Port
AOreithyiaExcellent (5)Trireme Sqdn.
Bireme Sqdn.
Hemiolia Sqdn.
Small Transports
Sogoth [19]
BLaodameiaPoor (2)Trireme Sqdn.
Bireme Sqdn.
Hemiolia Sqdn.
Small Transports
Acleia [48]
CAmarhyllisAverage (4)Trireme Sqdn.
Bireme Sqdn.
Small Transports
Scykises [51]
DNeaeraInept (1)Trireme Sqdn.
Bireme Sqdn.
Small Transports
Clephaodora [12]
ELanikeExcellent (5)Trireme Sqdn.
Bireme Sqdn.
Small Transports
Gion Cho [7]
FAlcippeAverage (4)Trireme Sqdn.
Bireme Sqdn.
Small Transports
Nurroda [34]
GLeucothoeAverage (3)Trireme Sqdn.
Bireme Sqdn.
Small Transports
Juugone [2]
HScyllaAverage (3)Trireme Sqdn.
Bireme Sqdn.
Small Transports
Gruce [18]
ICanacePoor (2)Trireme Sqdn.
Bireme Sqdn.
Teichruyme [32]
JNepheleAverage (3)Trireme Sqdn.
Bireme Sqdn.
Kruicyra [5]

Nycenaean Fleet

Nycenae has built a good-sized fleet to protect her shores and patrol the Tropilium Straits. However, the Nycenaean League relies heavily on its armies to repel any invasion attempt.

FlotillaCommanderComp. RatingShipsHome Port
1stLetoExcellent (5)4 Quinquereme Sqdn.
4 Quadrireme Sqdn.
2 Trireme Sqdn.
2 Bireme Sqdn.
Hemiolia Sqdn.
Transports
Nica [180]
2ndMelitaAverage (3)4 Quinquereme Sqdn.
4 Quadrireme Sqdn.
2 Trireme Sqdn.
2 Bireme Sqdn.
Hemiolia Sqdn.
Transports
Ilthiasza [110]
3rdCythereiaPoor (2)4 Quinquereme Sqdn.
4 Quadrireme Sdn.
2 Trireme Sqdn.
2 Bireme Sqdn.
Hemiolia Sqdn.
Transports
Estioneira [182]
4thNiobeAverage (4)4 Quinquereme Sqdn.
4 Quadrireme Sdn.
2 Trireme Sqdn.
Bireme Sqdn.
Hemiolia Sqdn.
Transports
Jyalene [128]
5thPolydoraAverage (3)4 Quinquereme Sqdn.
4 Quadrireme Sdn.
2 Trireme Sqdn.
Bireme Sqdn.
Transports
Daulipe [108]

Asterian Fleets

There is an old maxim that autocracies build armies while democracies build navies. Asteria has two large fleets, one to protect the northern shores of Valkae and the western fleet, which not only protects the western coast, but also escorts the Asterian trade missions to other parts of Talomir.

Western Fleet

FlotillaCommanderComp. RatingShipsHome Port
AsteriaHecubaSuperb (6)Hexareme
7 Quinquereme Sqdn
4 Quadrireme Sqdn
4 Trireme Sqdn
3 Hemiolia Sqdn
8 Liburnian Sqdn
2 Patrol Ships
Transports
Asteria [58]
EutaneTryphenaExcellent (5)7 Quinquereme Sqdn
3 Quadrireme Sqdn
4 Trireme Sqdn
3 Hemiolia Sqdn
8 Liburnian Sqdn
2 Patrol Ships
Transports
Eutane [52]

Northern Fleet

FlotillaCommanderComp. RatingShipsHome Port
GaithoePhaiaSuperb (6)Hexareme
7 Quinquereme Sqdn
4 Quadrireme Sqdn
16 River Liburnian Sqdn
Transports
Gaithoe [106]
BliymeNemerteAverage (4)7 Quinquereme Sqdn
3 Quadrireme Sqdn
8 Trireme Sqdn
6 Hemiolia Sqdn
4 Patrol Ships
Transports
Bliyme [105]

I know, like you, I’m thinking tracking logistics and troop movements for the campaign will be a gamer’s hell and a bean-counter’s heaven. But may be necessary to tell a realistic story. Anyway, I now know the geography of Valkae, where the armies assemble, the ports the fleets call home, and the distances between places.

According to the Solo Wargaming Guide, the remaining pre-campaign tasks to do is to develop the aggressor’s plan of attack and when the defender becomes aware of the aggressor’s plan. Once that is done, ships sail and armies march.

In the meantime, I’m furiously painting Amazons and rebasing the ones I’d already completed from square bases to round ones. With NaNoWriMo starting in a couple of weeks, it is hard to say when the first battle will occur.

When to invade? Let’s see, can’t on Halloween, the Floozy dresses up & gets drunk, can’t do November – umm, December, the Floozy gets drunk again on her birthday & spends the next day hugging the toilet – the week before Christmas looks promising, especially if there are snacks.
Wait a minute, the invasion depends on snacks?

Here are the posts in the “Iron Queen’s War” so far:

  1. Making a Darn Good Game More Complicated
  2. The Outline Map
  3. Adding Terrain to the Map
  4. Armies and Navies (this post)

When I started this, I had no idea how complicated map campaigns could be. In Tony Bath’s Ancient Wargaming, there are options for diving deep into the economics and probabilities of nations at war. A real-life example would be the unexpected outbreak of plague in Athens at the beginning of the Peloponnesian War. I’ve decided not to go that deep with my campaign. I’ll just depend on simple dice rolls to determine if there is ample food and supplies available for the armies.

What kind of experiences have you had with detailed campaigns? Your comments, suggestions, showers of lavish praise (not to be confused with having the fire hose turned on the floozy) are always welcome.

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