Tag: Two Hour Wargames
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The Meat Grinder – Part 3
“Q & E Campaigning” Gaming campaigns have appeared in Two Hour Wargames for some time, but I never played any of them until the Q&E Campaigning system in Fortunes Won and Lost, a rule set now sold by Rebel Minis. This system uses a minimum amount of bookkeeping and its best features are a morale…
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The Meat Grinder – Part 2
Where to Start As with all immersion games and role playing games, you begin with your character. Now, being of the gentler sex (ha!), to realistically play a woman in a combat role during WWII, my choices are to play a partisan or resistance fighter in an occupied area, or a soldier of the Soviet…
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The Meat Grinder – Part 1
Introduction to a New Project Most of the time I play one-off games. I have the attention span of a gnat and it is often hard to play several games linked together into a campaign. The two exceptions have been when writing the Pearl’s Plight story and when writing the 5150 No Limits: The Cool…
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Star Punk Dreams, Part 4
“The pain in the index finger of his right hand was especially strong. This didn’t make any sense – his index finger was the cheapest cybernetic finger available, and had never included nerve features like the ability to feel pain.” – Junichi Fujisaku, “Double Targets” Yin took a sip of bottled water and then poured…
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Star Punk Dreams – Part 3
“She didn’t see that first bullet, but it must have hit a wire or something, coming through, because the lights came on. She did see the second one, or anyway the hole it blew in the leather-grain plastic. Something inside her stopped, learning this about bullets: that one second there isn’t any hole, the next…

